// luo.c 骆冰

#include <ansi.h>

inherit NPC;
inherit F_MASTER;

void create()
{
    set_name("骆冰", ({ "luo bing", "luo","bing" }));
    set("title", HIR "红花会"HIG"十一当家" NOR);
    set("nickname", HIG "鸳鸯刀" NOR);
    set("long",
"她是一个秀美的少妇。一手短刀，一手握着一柄长刀。\n");
    set("gender", "女性");
    set("class", "fighter");
    set("age", 24);
    set("attitude", "friendly");
    set("shen_type", 1);
    set("per", 28);
    set("str", 30);
    set("int", 30);
    set("con", 30);
    set("dex", 30);

    set("max_qi", 1400);
    set("max_jing", 700);
    set("neili", 1000);
    set("max_neili", 1000);
    set("jiali", 100);
    set("combat_exp", 150000);

    set_skill("literate", 100);
    set_skill("force", 100);
    set_skill("dodge", 100);
    set_skill("parry", 100);
    set_skill("blade", 100);
    set_skill("hand", 100);
    set_skill("claw", 100);
    set_skill("yunlong-shengong", 100);
    set_skill("wuhu-duanmendao", 100);
    set_skill("yunlong-shenfa", 100);
    set_skill("yunlong-shou", 100);
    set_skill("yunlong-zhua", 100);

    map_skill("dodge", "yunlong-shenfa");
    map_skill("force", "yunlong-shengong");
    map_skill("blade", "wuhu-duanmendao");
    map_skill("hand", "yunlong-shou");
    map_skill("parry", "yunlong-shou");
    map_skill("claw", "yunlong-zhua");

    prepare_skill("hand","yunlong-shou");
    prepare_skill("claw","yunlong-zhua");
    set("env/wimpy", 20);

     setup();
    carry_object("/clone/cloth/jinduan")->wear();
    carry_object("/clone/weapon/gangdao")->wield();
}
